Flexible Spellcaster
Different values: 1
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object {Flexible Spellcaster}
    _id : string {Flexible Spellcaster._id} (all different values)
    folder : string {Flexible Spellcaster.folder} (all different values)
    img : string {Flexible Spellcaster.img} (all different values)
    name : string {Flexible Spellcaster.name} (all different values)
    system : object {Flexible Spellcaster.system}
        actionType : object {Flexible Spellcaster.system.actionType}
            value : string {Flexible Spellcaster.system.actionType.value} (all different values)
        actions : object {Flexible Spellcaster.system.actions}
            [value] : empty
        category : string {Flexible Spellcaster.system.category} (all different values)
        description : object {Flexible Spellcaster.system.description}
            value : string {Flexible Spellcaster.system.description.value} (all different values)
        level : object {Flexible Spellcaster.system.level}
            value : integer {Flexible Spellcaster.system.level.value} (all different values)
        location : string {Flexible Spellcaster.system.location} (all different values)
        prerequisites : object {Flexible Spellcaster.system.prerequisites}
            value : array<object> {Flexible Spellcaster.system.prerequisites.value}
                Length: min=1 max=1
                Value type: object {Flexible Spellcaster.system.prerequisites.value.[]}
                    value : string {Flexible Spellcaster.system.prerequisites.value.[].value} (all different values)
        publication : object {Flexible Spellcaster.system.publication}
            license : string {Flexible Spellcaster.system.publication.license} (all different values)
            remaster : boolean {Flexible Spellcaster.system.publication.remaster} (all different values)
            title : string {Flexible Spellcaster.system.publication.title} (all different values)
        rules : ignored (Foundry rules object) {Flexible Spellcaster.system.rules}
        traits : object {Flexible Spellcaster.system.traits}
            rarity : string {Flexible Spellcaster.system.traits.rarity} (all different values)
            value : array<string> {Flexible Spellcaster.system.traits.value}
                Length: min=3 max=3
                Value type: string {Flexible Spellcaster.system.traits.value.[]} (3 different values)
                    'archetype' (x1)
                    'class' (x1)
                    'dedication' (x1)
    type : string {Flexible Spellcaster.type} (all different values)